time-saving Hotkeys for Autodesk 3ds Max Extensive, exportable, wiki- style reference lists for Keyboard Shortcuts/Hotkeys. Windows Shortcuts. Export as: PDF, Spreadsheet, Printer-friendly . K, Set keys. 3DS MAX. General user interface. New Scene. Ctrl+N. Help. F1 Essential keyboard shortcuts for Autodesk's modelling, animation (Customisable keys). When you start out with 3D Studio MAX you will likely start with trying out different tools and features simply press the F3 key to set a viewport to Smooth + Highlights as shown below, or back to . printer-friendly PDF version of this tutorial.
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3ds Max Shortcut Keys Summary. Alt + B. Set blueprint/image on the viewport. Alt + C. Cut tool. G. Hide or unhide the grid. 1. 2. 3. 4. 5. Quickly access the Vertex. Hot Keys A–Z. Printable Keyboard Stickers. Shortcuts Guide. Page 2. 2. ONE KEY SHORTCUTS [SEE PRINTABLE KEYBOARD STICKERS ON . EPDF EXPORTPDF / Exports drawing to PDF. ER of all 3D objects based on the current view. The key to working efficiently with Max is learning the keyboard shortcuts. If you know the Tables 1 through 17 present the shortcut keys for the main interface.
F5 will set transform operations to the X axis.
F6 will set transform operations to the Y axis. F7 will set transform operations to the Z axis. F8 switches between xy, yz, and xz planes for transform operations.
F9 completes a render of the current viewport according to render settings. F10 opens the render dialog box. F11 opens the MAXscript listener dialog box. F12 opens the input dialog box for transform operations. Assign hot keys to left hand key combinations. By keeping one hand on the mouse and the other on the keyboard we become much more efficient.
Develop an xref file structure to deal with large and complicated scenes as well as work in team environments.
Access more modifiers by right-clicking over the modifier list drop-down in the Command Panel. Use it as needed. Repeat to remove the constraint.
Consider using online file storage to sync custom settings, libraries, and store assets to access from any location. By keeping the Shortcuts panel visible, you can quickly peruse the shortcuts available to you, depending on what you are working on. For example, having a schematic document open will show the various Schematic Editor shortcuts. And when you are running an interactive command, those interactive shortcuts will also be listed in the panel.
Use the Shortcuts panel to access a listing of the shortcuts for the active Editor.
For a Schematic or PCB interactive command, the applicable interactive shortcuts will also be listed. This will open the Edit Command dialog , from where you can add a shortcut, or edit the currently assigned shortcut. To add or edit a shortcut, hold Ctrl as you click on the menu or toolbar entry - this will open the Edit Command dialog. To define the shortcut, click in the Primary field in the Shortcuts region of the dialog , then press the key combination you wish to use on your keyboard.
Alternatively, use the dropdown list and scroll to the required key s. When finished, right click to exit the too Snap Toggle Right-clicking the button will bring up the grid and snap settings where you can select what you want to snap to. Be forewarned that it only works across the same subelement.
If you use the connect tool on edges, and then switch to vertices, repeating last will not connect the verts. You must connect the first set of vertices, then each consecutive vertices you select can be connected by hitting your shortcut key.
Soft select is found in the edit-poly modifier panel. It can be used in any sub-object mode. The important settings: Use Soft Select Turns the feature on and off.
Falloff This value is the distance the falloff travels away from the selection. Normally upon changing, the falloff readjusts to the new placement based on the falloff value. Ticking the Lock box keeps these values so you can make multiple adjustments on the same sub-objects.
These stay locked until the box is unticked. Collapse Used when merging multiple sub-objects together to an averaged position. Sub-objects must be consecutive, or they will collapse to each chunk of consecutive sub-objects center.
Collapse is found in the edit poly modifier panel, or the upper left tool box in the right click menu Chamfer When you want one edge to become two, in an averaged position of that edge, use chamfer. It rounds out the surface.
Very useful for high poly inorganic parts, or for increasing the poly count of an area while keeping roughly the same shape. Chamfer is found in the edit poly modifier panel, or the lower left tool box in the right click menu.